PROFILE
Canberra, ACT, Australia
artstation.com/coderwolf
Police Check available on request: 28/08/2020
SOFTWARE
FOCUS
Blender, Cycles, Unity3D, C#
KNOWLEDGEABLE
Maya, Quixel Mixer, Python, ZBrush, Unreal Engine 4, GIMP, Photoshop, Substance Painter, source control
EXPERIENCE
Academy of Interactive Entertainment
Environment Artist | Legion Fall
https://legionfall.itch.io/legionfall
- Manage time efficiently
- Develop and implement a multitude of assets
- Research and adapt to new workflows & software
- Communicate with a team to ensure targets are met effectively, and design choices are consistent
Academy of Interactive
Entertainment
Programmer & Technical Artist | Soul Sword
- Create environment and landscape
- Implement assets and build in engine
- Program back-end game manager
- Solve problems, implementing a variety of patches within deadlines
Freelance Character &
Environment Artist
Artist & Designer | Multiple Projects
- Constructed characters inside provided guidelines
- Rendered artwork with realistic & stylized themes
- Interaction with customers
- Managed advertising
EDUCATION
Academy of Interactive Entertainment
Watson, ACT
2018 – 2019
Adv. Diploma Professional Game Development
Murdoch University
Online | Murdoch, WA
2017
Distinction, General Physics OSCI16
NSW TAFE
Port Macquarie, NSW
2014
Certificate III IT & Digital Media ICA30111
Cisco CCNA – Routing & Switches
ABOUT
Employed over a decade in various professions from retail to full-time courtesy driver. Over this time I have come to interact with people of different backgrounds, required to coordinate a busy daily schedule, and work flexibly in teams or individually.
My background in game development and 3D art is similarly comprehensive, taking an early interest in programming. I quickly expanded to 3D design and appreciated researching theory for physically-based-rendering and material properties, improving my projects beyond expectations. I take pride in understanding workflows end-to-end, being very flexible in my areas of expertise, both professional & personal. Procedural material design, character creation, up-and-coming technologies in Unity, and an in-depth knowledge of industry first Blender features are the core aspects of my varied skillset.