PROFILE

Canberra, ACT, Australia
artstation.com/coderwolf

Police Check available on request: 28/08/2020

SOFTWARE

FOCUS
Blender, Cycles, Unity3D, C#
KNOWLEDGEABLE
Maya, Quixel Mixer, Python, ZBrush, Unreal Engine 4, GIMP, Photoshop, Substance Painter, source control

EXPERIENCE

Academy of Interactive Entertainment
Environment Artist | Legion Fall

https://legionfall.itch.io/legionfall

  • Manage time efficiently
  • Develop and implement a multitude of assets
  • Research and adapt to new workflows & software
  • Communicate with a team to ensure targets are met effectively, and design choices are consistent

Academy of Interactive Entertainment
Programmer & Technical Artist | Soul Sword

  • Create environment and landscape
  • Implement assets and build in engine
  • Program back-end game manager
  • Solve problems, implementing a variety of patches within deadlines

Freelance Character & Environment Artist
Artist & Designer | Multiple Projects

  • Constructed characters inside provided guidelines
  • Rendered artwork with realistic & stylized themes
  • Interaction with customers
  • Managed advertising

EDUCATION

Academy of Interactive Entertainment
Watson, ACT
2018 – 2019
Adv. Diploma Professional Game Development

Murdoch University
Online | Murdoch, WA
2017
Distinction, General Physics OSCI16

NSW TAFE
Port Macquarie, NSW
2014
Certificate III IT & Digital Media ICA30111
Cisco CCNA – Routing & Switches

ABOUT

Employed over a decade in various professions from retail to full-time courtesy driver. Over this time I have come to interact with people of different backgrounds, required to coordinate a busy daily schedule, and work flexibly in teams or individually.

My background in game development and 3D art is similarly comprehensive, taking an early interest in programming. I quickly expanded to 3D design and appreciated researching theory for physically-based-rendering and material properties, improving my projects beyond expectations. I take pride in understanding workflows end-to-end, being very flexible in my areas of expertise, both professional & personal. Procedural material design, character creation, up-and-coming technologies in Unity, and an in-depth knowledge of industry first Blender features are the core aspects of my varied skillset.